I'm deeply in love with this, this coloring style to looks amazing. I really love the way you draw bodies too, it's was always one of the things that attracted me to your artwork. Tall, skinny, thin, and lanky just really looks nice in your style and adds its own originality. I think someone succeeds as an artist, when I can look at their work and instantly without reading any names or anything I know who the artist is. I instantly recognize your work, which is one of the reasons I love it so much.
The colors and lines are beautiful, but the anatomy is atrocious. Limbs are different lengths, the knees kick back too far and the character in the back's thigh is oddly thick in comparison to the sickeningly thin anatomy that is consistent with your new style. The characters also seem very tilted against the background. This piece has a lot of atmosphere and some really good story telling, and as always, your fashion design is stunning. I love the expressions as well, but the characters could have a bit more weight to them. I understand you're going for originality, but remember your roots. I know you're talented in this department. I've seen it from you before.
I'm not sure what my 'roots' are or why I should return to them. Perhaps this drawing isn't perfect (which I know it isn't) and you're welcome to dislike my style but this is the direction its going in and I'm feeling really good about where its headed. It will continue to evolve but it definitely won't go backwards.
Then I don't agree with the errors you cited from your original comment about the 'anatomy', as all of those things were done on purpose for the style of the drawing (minus the limbs of different lengths, which isn't true). The fundamentals are still there, I use them in every drawing, but they're exaggerated and pushed. Which is why I said while my drawing might not be perfect, this is the direction I'm going in and is a result of my new style (which you also cited as being a problem with the drawing).
Thanks for the critique though, its always good to know what others see.
The back character's arms looked different lengths when you compared the shoulder-to-elbow on each arm. Exaggerated and pushed is one thing, but altered completely is another. Mostly it's your torsos as of late, they don't match the detail you put into the joints and muscles of your arms and legs, they're just these very skinny tubes. I've always loved your line work when it comes to little anatomy details, and you've retained this in your hands and knees, but as of late, the midsection is lacking any definition.
Ah, I thought you meant all the limbs were different lengths. That back arm is a little wonky but I measured it all out and when they were unclothes everything matched up. That happens sometimes when I clothe my people u_u;
As for the tube-like torsos, I can see why you would comment on that (because they are super thin), but it was intentional. I don't think this is an issue with my anatomy overall. Is it just this commission? Is it in these commissions too: [link][link][link][link][link][link]? These are all recent works so I'm just wondering if there is consistency in the things your talking about.
Jesus Christ, that last one is BEAUTIFUL! * A* <3 You don't do the tiny torsos on women or posed or shirtless men. I've noticed it mostly in your standing, clothed, male figures. The commission in the middle of the page in the second link is an example. He tapers too much? I don't know. Sometimes it looks fine with the feel of the piece, but other times I'm like, "Hunter knows better! D<" I think it stands out here because the rest of it is so detailed. I'm not saying you need to change anything, but to be cautious of abandoning your art/anatomy roots because it is possible to 'unlearn' that sort of thing.
I'm glad you think so, because it's the same style I drew the other commission in.
I was going to make some similar points that sambees did, about how I think you're getting confused by the inclusion of clothing in those images, but after reading your later comments about me being lazy because I get too many nice comments I've decided to abandon the previous conversation altogether. I wasn't upset before, but I am now. I can understand someone not liking my style, fine, I can understand someone not understanding the difference between 'not liking something' and 'something not being good', that's also fine, but to accuse me of being lazy because of your personal dislikes is incredibly ignorant and patronizing.
I have never been working harder with my art than I am right now and to assume that things look different because I've grown complacent due to popularity is a huge insult. I have a horrible self esteem, the real world does is not so touchy-feely as DA often is. I'm sorry my under-drawing doesn't show through, that you can't see the structure I put into the people before I clothe them, and that things are no longer as representational as my previous work (which was a result of style and not knowledge) but my understanding of anatomy has never been greater. That is to say, I have not unlearned anything, regressed, forgotten, or become 'lazy'. This is deliberate and there were multiple examples of 'sickeningly thin' figures within those commissions I linked you to and you didn't pick out a single one, male or female.
Before the critique felt vague, unhelpful, but at least well meaning--however it feels unnecessarily mean spirited now and I'm not sure what your trying accomplish by being so.
I've been reading this thread fairly baffled as I can never quite tell what it is you're talking about, but I think you're just being tricked by the existence of clothing. The sample you picked out here is definitely not "tube like" (read: character who is thin and sinewy build being characterized that way) in the same sense that this commission is. She actually included a "tube like" anatomy character in these samples to see if it would irk you the same way, not only did you not catch it you in fact thought it was "BEAUTIFUL * A* <3" so I don't think the anatomy is the issue here.
I realize you're trying to help this artist change something about the way they style thin characters that is not to your tastes, but this isn't a case of an artist forgetting what anatomy is, it's a case of them branching out and experimenting with pushing proportion and character features in a less homogenous way than she previously did due to her lack of skill with the very anatomy your praise and ability to see past the literal and find a style for herself.
The comments made about her "roots" are most baffling as her "roots" have quite terrible anatomy and very "same character" styled bodies preciously because she wasn't skilled enough yet to do anything else with it at the time she only knew her "roots" and nothing past it. I don't know why you think returning to this stage in her artistic development is the way to go and I'm baffled that you think that the artist is getting worse at anatomy after finally attaining enough knowledge, skill and bravery in the face of public rejection to be able to stylize it effectively. Returning to the un-stylized and literal is obviously not what she wants to do anymore and this is not a sign of "forgetting her roots", it is a mark of improvement and ability to use them to define what she wants to do.
I like the colour scheme here, it's very different from your usual earthiness and helps create a very rich scape with various shades of sapphire, fuchsia, jade touches & soft sunlight glows. In fact the colours used here evoke the otherworldly nature of James Cameron's Avatar if nothing else. Nice to see you challenging yourself with your art-style here while keeping your main styles, very fresh!
Very pretty I like the shades you used. Is the blue character partially invisible? But the shadows are excellent! All the little details in the fence thing, forgetting my words, look great as they mix with the character's shadows. You have an eye for detail